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Deliver Us Mars

Narrative Lead, Cinematics Director & Performance Director

A narrative-driven sci-fi action/adventure game with 3rd person platforming, puzzling, and a big emphasis on story and drama. 

 

High-level responsibilities and roles included:

 

  • Conceptualizing first concepts for pitch documentation

  • Envisioning the creative narrative direction and seeing through its concise implementation.

  • Writing all narrative documents, including worldbuilding, series bible, character documentation, cinematic style guides, and final script for cinematics.

  • Designing cinematic animation pipeline from start to final product.

  • Overseeing the budgeting and scheduling of the cinematics entire pipeline

  • Directing PCAP shoots.

  • Directing voice-over recordings.

  • Shot listing, storyboarding, and shooting virtual cinematography for cinematics.

  • Cutting sequences and implementing cinematics into the engine.

 

Reviews for Deliver Us Mars are widely positive about its story and dramatic performances and are oftentimes pointed out as its biggest strength.

Videos

Project Reel 'Deliver Us Mars' / Raynor Arkenbout
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Project Reel 'Deliver Us Mars' / Raynor Arkenbout

Project Reel 'Deliver Us Mars' / Raynor Arkenbout

02:24
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DELIVER US MARS// Game Trailer

DELIVER US MARS// Game Trailer

01:48
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DELIVER US MARS// Scene 'This is what we're doing it for...'

DELIVER US MARS// Scene 'This is what we're doing it for...'

02:30
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Writing Examples

Opening Cinematic

The scene setting the stage for our main character and her family. 

A Clumsy Love Story

A fun retelling of a meet-cute story, used for characterisation.

Act 1 Cinematic

An action scene, showing a core incident in the story’s main conflict.

A Tense Goodbye

A family drama scene about failed parenthood and abandonment.

En Route to the Rocket

A scene to be experienced during gameplay in a restricted fashion.

Plan B

An eavesdropping gameplay sequence revealing story secrets.

Kathy’s first E.V.A.

A gameplay sequence containing a dialogue between sisters.

Don't Give a Damn...

A moment of complete separation between father and daughter.

The Thruster Repair

A player-goal oriented scene, heavily supporting gameplay objectives.

Crafting a Plan

Based on exploration/investigative gameplay.

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